德萊文要重做了,近500天未改動,設計師擔心玩家失去新鮮感

雖然2019年的英雄聯盟全球總決賽,目前已經正式開賽了,入圍賽階段將在今天迎來小組賽第二輪的賽事。而比賽並非是英雄聯盟的全部內容,遊戲團隊的工作人員,仍然在為日常的平衡性更新,以及即將到來的S10季前賽做準備。由於S10季前賽在9.23版本,目前正式服還是9.19版本,還有好幾個版本才到。

因此,設計師有時間為其他英雄做一些相關的改動,他們在世界賽後的9.20版本中,對一些冷門英雄和裝備進行改動。比如,設計師加強了維克特、薩科、蓋倫和麗珊卓,並且日輪的初始護盾從45增加到130,現在輔助可以直出日輪了。究竟設計師如何決定加強英雄,也是大家好奇的事情。

而設計師在最近的個人推特上,則是透露了一個非常有趣的EXCEL表格,這個表格包括了每個英雄的信息,他們上一次進行遊戲改動的時間,以及這個英雄有多久沒有進行改動了。其中,我們可以看到有些英雄已經超過500天沒有改動,比如極靈,一個英雄如果一直沒有改動,玩家就會失去新新鮮感。

設計師表示他們要確保召喚師峽谷中的每個英雄,在一定程度上都能夠獲得設計團隊的關愛,這個表格記錄了每個英雄距離上次被改動的時間,以上就是排名靠前的20個英雄。其中,悟空、維克托和法洛士都很快進行改動了。如果設計師要嘗試改動一些英雄的遊戲體驗,他們會優先選擇這個列表排名靠前的英雄,比如排在一二位的達瑞文和極靈。

達瑞文和極靈已經很久沒有上比賽了,當然,並不是意味著如果一個英雄很久沒有改動,設計師就一定要加強他們,這個列表上的有些英雄可能已經很強了。在這種情況下,設計師會嘗試修復遊戲BUG,或者通過重做等方式來改善英雄的遊戲體驗。目前英雄聯盟已經有145個英雄了,想要關注所有英雄的情況,絕對不是一件容易的事情。

不過,達瑞文和極靈這麼經典特別的英雄,就算重做,相信也會保留斧頭機制和大招復活,而且重做一般都會強度變高,本命玩家大可不必擔心。

"Hi folks, 
Usual Disclaimers 
These posts will often contain talk about future work we're doing, or planning to do, that isn't yet guaranteed to ship. The nature of the work could change or, depending on what we discover, projects mentioned may get delayed or even stopped. If you'd like to see a Tweet whenever a new one of these posts goes up: 
https://twitter.com/RiotMeddler 
Some reflections on new champs/VGUs this year 
Since the game's in a stable state right now with Worlds underway and preseason fast approaching I figured it would be a good time to share some thoughts on how our new champs and VGUs this year (Sylas, Kayle, Morgana, Yuumi, Mordekaiser, Qiyana, Yuumi) have gone from a game design perspective. 
  • Cohesion between gameplay and theme 
This is something we've sometimes missed in the past, Kindred and Shen being some of the clearest examples, where kit and theme/backstory don't entirely gell. This year's releases by contrast I feel have done really well here, with gameplay generally delivering on desired fantasy and expectations. Mordekaiser for example hits the massive, dark magic powered lord of the dead thing pretty well. Yuumi delivers on playful, helpful mage's familiar. 
  • Uniqueness and Satisfaction (playing as the champion) 
I think it’s been a strong year so far in this regard too. I think our new champs and VGUs have generally managed to both ping something distinct to the game and made doing so feel good for the user. Sylas's spell steal, Yuumi's attach and Morde's ult are particular standouts for me here. Some of our past work by contrast has only delivered on one of the two. Skarner's spires are distinct, but for too many players don't feel good to play with. Or from the other side of things Jarvan feels good to play but isn't quite distinct enough gameplay wise I'd argue from other similar champs. 
  • Weaknesses and counterplay 
Here by contrast I think we've had a much more mixed year, in part because of some decisions we've made that have helped champions feel good to play as. Sylas and Yuumi stand out here in particular, with skilled play on them leaving opponents without sufficient ways to deal with them. Morgana, Mordekaiser and Kayle seem better in that regard so far. Not sure yet about Pantheon and Qiyana, reserving judgement there until they've been out a bit longer and we've got a better handle on which effects might just need some numbers tuning versus have larger issues to solve. 

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