英雄聯盟:測試服改動,凱爾跟潘森的傷害變化,榮譽炫彩造型,美術圖調整

1.造型改動:

潘森屠龍勇士模型修改

上新下舊—— 人字拖變成戰靴

新的戰利品炫彩

暗影沃裡克

中世紀圖奇

2.英雄改動:

正義天使凱爾

攻速成長由2提高到2.5(正式服為1.5)

  • (被動):等級由1/7/11/15回調至正式服的1/6/11/16
  • (E):被動:

總AD加成由0.1提高到0.2

AP加成由0.2提高到0.3

  • 主動:

基礎傷害由目標已損失生命值的8/9.5/11/12.5/14%降低至8/9/10/11/12%(正式服為8/10/12/14/16%)

AP加成由1.25%/100AP提高到2%/100AP(正式服為1%/100AP)

  • (R):AP加成由0.8提高到0.9

不屈之槍潘森

  • (R)

AP加成由0.5提高到1

 Make sure to check out Meddler's quick gameplay thoughts for August 2nd:

"Hi folks, 
Usual Disclaimers 
These posts will often contain talk about future work we're doing, or planning to do, that isn't yet guaranteed to ship. The nature of the work could change or, depending on what we discover, projects mentioned may get delayed or even stopped. If you'd like to see a Tweet whenever a new one of these posts goes up: 
https://twitter.com/RiotMeddler 
Rate of Balance Changes in TFT 
We're at the point now where we're planning on slowing down on rate of balance changes in TFT. Until now we've been making pretty frequent and large changes trying to get everything poadly in line. From what we're seeing balance is getting close to a point where natural meta evolution's going to counter a lot of things though. Changing too quickly undercuts ability for that to emerge and can make it feel like whenever you're starting to master things that expertise gets reset too much with new patches all the time. 9.15b next week's likely to be pretty small as a result and current thinking is 9.16, while it will introduce new content with the Hextech Champs, shouldn't be as heavy on raw balance as 9.15. Plan is to still act swiftly on anything really degenerative or straight out bugged of course. 

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