英雄聯盟:遠古英雄安妮將迎來大改動!輔助安妮重返榮耀?!

安妮是英雄聯盟中最早登場的英雄之一,作為拳頭的“親女兒”的她還擁有十一款造型。曾經安妮也很受職業選手的喜愛,在2013、2014和2015年頻繁登場,S3的安妮輔助玩法更火極一時。

2016年後在比賽中就不常見到她的身影,上一次安妮登場LPL舞台都要追溯到2016年8月7日。

版本在不斷更新,而安妮的技能已經有近三年沒有迎來大改動,漸漸安妮在賽場上和普通玩家中都成為了一個冷門英雄。

不過好消息是今日拳頭設計師Mark發布動態表示安妮將要迎來一波小改動,如機制更新等,設計師也將很快為她進行改動。

隨後Mark向網友們徵集安妮改動的意見,其中設計師Natahan提議道:我建議重做安妮的平A機制。

安妮現在存在手太短,眩暈機制設定容易被躲等問題,希望之後能夠得到改進。

Mark也回答平A距離改動本來就在他的考慮範圍之內,但他希望英雄技能組可已有些改變,讓玩家更常選擇這隻英雄

I'm happy that Ionic Spark finally stacks, but I'm sad at how extreme the reduction in damage is.

I wonder if it'll be worth building around when flat HP / shields (locket) are the goto counter to flat true damage. Simply upgrading units to tier-2 / tier-3 is going to hurt this item a lot.

If you want to build Cursed Blade to reduce their max HP and improve IS effectiveness, you have to use Cloak to make Cursed Blade, which you now can't use to make Ionic Spark.

200 damage used to feel great, but was arguably too strong in the early game when players rushed it first item.

Perhaps you can allow certain effects to scale with your little legend level? If Ionic did 125 true damage at lv.1 and 250 true damage at lv.9, I would be a lot happier building a strategy around it.

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