LOL設計師預告小丑加強:將變得比以前更加有殺傷力,變成讓人無法忽視的存在

英雄聯盟設計師在推特中分享了小丑的改動現狀。

簡單的總結一下——

改動方向:讓小丑更注重前期,在前期有更強的能力

-大部分技能基礎傷害提升,AD加成獎勵。

-Q技能低等級時的隱形時間加長,玩家不再需要選擇主Q來提升隱形時間。

-E技能現在是魔法傷害。

-R技能爆炸後現在會有更加實用的效果。

除此之外設計師MarkYetter還提到了一些新版本中的改動:

一些我們最近確定下來的改動:雷茲的加強現在只剩下了基礎魔防提升到34(E技能傷害提升暫時不會實裝了),另外厄薩斯和阿卡莉的削弱將被放到9.18版本中。

How we think about maintaining multiple versions of a feature 
Given recent discussion around the Legacy Cursor I figured a bit of visibility into our thought process when it comes to offering multiple different versions of a feature might be of interest. Before diving into that though, for anyone who's missed it the option to use the Legacy Cursor's back in again. 
So, first off, general thoughts on benefits and costs of maintaining prior functionality when we update something. I'm assuming here that the output of the feature in question is the same (e.g. a cursor you use to control the game, a patcher that updates the game for you, a particular UI etc). Things like old and new versions of a champion by contrast are a very different case because what one player chooses impacts others. 
The benefit side of things is pretty straightforward - it lets us give different groups of players what they want. The cost side by contrast tends to be more complex, particularly depending on what the feature in question is. Meaningful costs we think about include: 

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